I'm playing a different game (board, card, pen/paper, verbal, drinking, party, arcade, carnival, recess, sport, etc.) every day for a year! Detailed posts will be shared here on the blog. For more consistent (but shorter) posts, check out www.instagram.com/oneyearofgames
Friday, August 25, 2017
Eco Fluxx
We have several of the Fluxx games: Star Fluxx (sci-fi themed), Monty Python, and Eco Fluxx, which is this one. It is definitely the... least entertaining of them. It's not meant to be funny or anything... it's just a bunch of nature-themed stuff.
The rules of Fluxx are simple: Start with four cards, then draw a card and play a card. But some of the cards you play will be New Rule cards, which might mean that now you draw or play a different number of cards, or there's a limit on how many cards you can have in your hand or how many Keepers you can have in front of you. Some Keepers have rules; most don't. Goals tell you how to win the game: for example, if there's a Goal on the table that says you need the Leaves and Seeds Keepers to win, whoever has those two Keepers in front of them wins, unless the Goal gets changed to something else before they have those Keepers in front of them. Creepers must be played immediately and usually mean a certain person can't win, or that nobody can win (unless there's a Goal in play that specifies that you can ONLY win with that Creeper). It sounds complicated, but it's really not.
Anyway, Birk was finally home from an away rotation, so I got to play a two-player game! And I chose... this one.
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